As you know nanotechnology is still on my brain. I had two major run ins with nano tech in the last week which I think are both note-worthy. So here they are, and maybe you agree that both are interesting:
We have finally sebtled on the games objective, which wuill be building related. Ie given resources are used toi build or solve a build (think sky scraper, bridge,…). In game mode you then get points for tests including stability, materials left over and beuty of destruction. Should be great fun.
Markus has now completed the first abstraction layer for thegame. This allows the creation of objects via xml without the need to adapt the code. We also noticed during testing that complex buildings like castles out of primatives have to be constructed very carfully, since the calculations lead to collision detections which slow the game right down. We will post a video update as soon as we can handle complex objects.
Mith (Markus Santa) and I have just started to develope a physics 3D game. When I say “Mith” I mean the person who does all the coding, thinking and realisation in general!!!!, and when I say “and I” it should be clear that I have ideas and test and maybe do a bit of pansy artwork.
The screenshot below is a quick insight into the very early work that is going on. I have to say it is very adictive and based as always on the TV3D engine. I’ll let you know how we get on. Read more...(103 words, 1 image, estimated 25 secs reading time)